Wednesday, 17 October 2012

Authenticity Lecture

 This lecture was about authenticity in games, i watched this video below witch is a TED talk about authenticity. The talk is more about authenticity in business but it still applies to games.

Authenticity is a tricky subject as it is ultimately boils down to how the viewer perceives it. Joseph Pine said "There is no such thing as an inauthentic experience", authenticity is an experience that is true to itself, meaning that an experience can be authentic even if it is fake.

The lecture led into a talk about what creates an experience in games, the four things were triumph, tragedy, excitement and . We also talked about games that have little or no story in them and how they go about conveying narrative even without an overt plot or storyline. Games like journey and Sim City were looked at, both games that have a light narrative but are mostly fueled by the players imagination and experiences.

We also looked at player driven plot lines in games like Mass effect and Heavy rain, these are game stories where the stories are more expansive and the player has a sense of responsibility in where the story goes.


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